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Unity Game Coder

Age guide: 11 to 16

Virtual Fees Location Camps

Early Bird From £275
Residential £1295 £1595

Game Development using C#

During this course, your child will explore the popular game engine Unity, using the C# programming language to create exciting interactive games.

As well as learning fundamental scripting techniques, they’ll see how these are applied in the ever-growing industry of game development, equipping them with the skills to create a diverse selection of 2D games.

What your child will learn

Intermediate to Advanced Skills

  • Unity 
  • C# Introduction 
  • Game Objects (Creation, Components) 
  • Sprites (Import, Creation, Sprite Sheets) 
  • Transformation (Translation, Rotation, Scale) 
  • Rigidbodies (Colliders, Force, Acceleration) 
  • Collisions (Detection, Reaction) 
  • Audio (Looping, Sound Effects, Filters) 
  • User Interface (Text, Font, Updating, Timers) 
  • Tilemaps (Creation, Painting, Collisions)
  • Animations (Clips, Controller)
  • Controlling Animations Through Scripts
  • 2D Platformer Characters (Sprites, Animations, Controls, Physics)
  • Physics (Velocity, Acceleration, Gravity)
  • Cameras (Following a Game Object, Damping, Dead Zones, Look Ahead)
  • Creating 2D Platforming Game

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Bring your own laptop

    Chromebooks and iPads are not supported

Important - Software Installation

  • Software required for the course must be installed prior to arriving at the camp and your child will require admin access.
  • Please note: school/work laptops may have restrictions.
  • Installation instructions will be available on your FunTech Parent portal upon receipt of full payment from 1st July.
  • Free technical support is available.
  • If course software is not installed upon arrival at the camp, FunTech will complete the installation for your child at an additional charge of £55, however, please note that your child will miss some of the course.

Minimum system requirements

  • OS: 64-bit Windows 10 or OS X 10.11 or later
  • Processor: Intel core i5-6500 or newer, 2.8GHz or faster or AMD Ryzen 3 1000 series or newer
  • Memory: 8GB (8,192MB) RAM
  • Free HDD space: 50GB 
  • Graphics requirements known as GPU (Graphics Processing Unit): Intel HD 630 or better
  • Hardware: keyboard, mouse, and headset with microphone
  • Admin access required

Find your computers’ tech specs:  Windows  |  Mac

 

Rent a FunTech laptop

    Laptops cannot be rented upon arrival at the camp.

If you prefer, you can rent a laptop from FunTech with all the software pre-installed for £60 per week. This will be an optional extra during the booking process.

About this camp

Looking for a course that teaches your child both game development and coding? This course has it all, teaching the basics of 2D game development in the popular game engine Unity, all using C#.

Unity is one of the top game engines used by developers in the industry, bringing us games like Fruit Ninja, Subway Surfers, Angry Birds 2, and Cut the Rope to name a few. As well as being the primary language used by Unity game developers, the C# programming language is widely used across a range of industries.

After a short introduction to the basics of Unity, your child will learn how to manipulate game objects using C#, understanding how to code movement, rotation, and scaling. Next, your child will explore physics in C#, learning how forces, including acceleration and impulses, can be used to simulate the real world. Pairing these with collision detection and reaction, they’ll be able to create dynamic realistic gameplay.

With the ability to create reactive games mastered, they’ll improve the overall user experience as they learn how to play and manage game audio using C#, including the introduction of filters, such as high and low pass, reverb and more. Additionally, they'll learn how to code a text-based user interface to enhance their games, with features such as timers and scores.

Your child will then level up their skills, exploring tilemaps for level creation and editing, enabling smooth interactions with in-game elements. Next, they’ll master animation management, creating dynamic character animations using sprite sheets and an animation controller. With a focus on platformer style games, they will create and manage camera systems that follow game objects within scenes, allowing players to explore their surroundings and anticipate upcoming challenges.

Combining all these skills, your child will leave the course with the ability to develop a wide range of immersive 2D games, alongside an understanding of a new programming language.

Choose the camp option that’s right for you