Call us: 01628 621216

AppliedCoder Level 1+2

  • Pre-requisites: None
  • Course duration: 1 year, 3 terms, 11 lessons each
  • Lesson Length: 80 mins per week
  • Support: Additional FOC prep sessions will be requested if needed
  • Class Size: 4 students + 1 spot for in-class catch-ups
  • Reports: Termly
  • Recognition : FunTech Certification

Foundational & Responsive Coder: Logic, Loops, Reactions, Functions, Lists & Events

About this Fast Track

This one-year course teaches both AC01 and AC02 at an accelerated pace, with more ambitious outcomes for children who are ready to move faster, think harder, and enjoy a challenge.

Across six immersive modules, your child will code everything from autonomous rescue robots and adventure games to live music sets, reactive animations, stealth systems and side-scrolling platformers. Each project is designed to teach real coding with clear, visible results that build both skill and confidence.

They begin by mastering fundamental programming constructs, such as sequences, loops, and conditionals, before moving on to building smarter, more responsive event-driven systems powered by functions, lists, and structured real-time logic. It’s a fast-moving year of practical coding that builds fluency, independence and standout outcomes.

By the end of this FastTrack, your child will have completed six impressive projects that showcase their skills in designing, planning, writing, and debugging code independently. This course is not just about learning how to code, it’s about unlocking confidence, fluency and creative firepower to take on the advanced systems and data structures waiting in Applied Coder Level 3.

 


  •  Code My Bot & Code My Quest

  •  Code My Beats & Code My Chaos

  •  Code My Spy & Code My Hero

What your child will learn

Code My Bot

  • Robot Control (Moving, Turning, Picking Up & Dropping Off)
  • Variables (Creation, Setting & Comparisons)
  • Branching (If, Else If & Else)
  • Looping (Repeat For & Forever)
  • Sensors (Distance, Colour & Object Detection)
  • Logic Systems (Wall Following, Patrolling & Task Sequences)
  • Input Handling (Start Triggers, Timer Events & Reset)
  • Autonomous Routines (Multi-Step Missions & Real-Time Responses)
  • Timed Actions (Wait Until, Delays & Action Scheduling)
  • Code Structure (Mission Logic, Flow Control & Modular Blocks)

Code My Quest

  • Sprite Control (Movement, Direction & Collision Detection)
  • Tile maps (Level Design, Walls, Traps & Hidden Tiles)
  • Variables (Create, Change & Compare for Keys, Score & Health)
  • Loops (Forever, For Each & Timer-Based Events)
  • Conditional Logic (If, Else If, Else for Game Triggers)
  • Event Handling (On Start, Button Press, Overlap & Tile Contact)
  • Projectiles (Fire in Facing Direction & Handle Collisions)
  • Enemy AI Behaviour (Patrolling, Following & Ghosting Through Walls)
  • Score Systems (Track Items Collected & Game Outcomes)
  • Health Systems (Take Damage & End Game on Zero)
  • Audio Programming (Trigger Sound FX & Background Music)
  • Interactive Puzzles (Unlock Doors, Activate Events)
  • Game Design Logic (Sequencing, Cause & Effect, Escape Conditions)

 

 

Course fee and payment plan

£299.50

(10 payments)

Total cost: £2995

 

Additional fees

Assessment Lesson (credited upon enrolment): £35.00 | Enrolment Fee: £55.00 | Catch up lesson: £45 per lesson*

* Catch up fees are correct for the current academic year, please see all course fees, for details of any upcoming fee changes.

What your child will learn

Code My Beats

  • Playing Notes (Pitch, Duration, Volume & Panning)
  • Using Samples (Drums, Vocals, Ambience & Instrumentals)
  • Variables (Creation, Setting & Sound Parameters)
  • Branching (If, Else If & Else)
  • Looping (Live Loops, Timed Repeats & Nested Patterns)
  • Effects (Reverb, Low-Pass Filters & High-Pass Filters)
  • Music Theory (Scales, Chords, Major vs Minor & Note Progression)
  • Sequencing (Order of Notes, Layers & Effects)
  • Timing (Sleep & Sync)

Code My Chaos

  • Rendering (Drawing Lines, Shapes & Images)
  • Colour (RGB, Stroke, Fill & Interpolation)
  • Variables (Creation, Setting & Comparisons)
  • Branching (If, Else If & Else)
  • Looping (For & While)
  • Lists (Creating, Pushing, Popping & Looping)
  • Audio (Playing, Looping & Layering Sound)
  • Input Handling (Mouse Button Press, Mouse Movement & Keyboard Keys)
  • Timed Events (Animated Triggers & Colour Transitions)
  • Code Structure (Layer Order, Drawing Sequences & Logic Blocks)

 

 

Course fee and payment plan

£299.50

(10 payments)

Total cost: £2995

 

Additional fees

Assessment Lesson (credited upon enrolment): £35.00 | Enrolment Fee: £55.00 | Catch up lesson: £45 per lesson*

* Catch up fees are correct for the current academic year, please see all course fees, for details of any upcoming fee changes.

What your child will learn

Code My Spy

  • Control (Moving, Turning, Scanning, Picking Up & Dropping Off)
  • Variables (Creation, Setting & Comparisons)
  • Branching (If, Else If & Else)
  • Looping (For & While)
  • Functions (Creating, Calling & Reusing Logic)
  • Lists (Creating, Pushing & Looping Through Tasks)
  • Logic Systems (Wall Following, Traversal & Obstacle Avoidance)
  • Input Handling (Mission Start, Tile Triggers & Reset)
  • Tile Maps (Navigation Zones, Drop Points & Pickups)
  • Code Structure (Mission Stages, Task Blocks & Full Automation)

Code My Hero

  • GDevelop Tools (Sprite Objects, Text Objects, Scenes, Event Sheets & JavaScript Blocks)
  • Variables (Local, Global & Constants)
  • Branching (If, Else If & Else)
  • Looping (For & List Iteration)
  • Animations (Frames, Looping & Mirroring)
  • Input Events (Key Presses, On-Screen Buttons & ASCII Values)
  • Audio (Playing, Looping & Triggering Effects)
  • Game Management (Spawning Sprites, Deleting Sprites & Collision Checks)
  • Event Handling (Overlaps, Pickups & Goal Reached)
  • Code Structure (Level Logic, Event Flow & Custom Scripts)

 

 

Course fee and payment plan

£299.50

(10 payments)

Total cost: £2995

 

Additional fees

Assessment Lesson (credited upon enrolment): £35.00 | Enrolment Fee: £55.00 | Catch up lesson: £45 per lesson*

* Catch up fees are correct for the current academic year, please see all course fees, for details of any upcoming fee changes.

Virtual learning, real results

 

We’re redefining the way children learn by using the latest virtual tools. Our state-of-the-art virtual learning platform enables tutor-led home study through innovative business-grade tools.

Your child can log in from anywhere and attend scheduled lessons using virtual tools to communicate with their tutor and class friends.

Learn more

The FunTech Methodology

 

A learning
journey

 

We assess each child as an individual and recommend a tailored tech learning path that will enable them to unlock their full potential. 

Designed
to engage

 

Engagement and technology are at the core of our teaching strategies, with small class sizes guided by technology subject specialists.

Curriculum
is the key

 

We have a structured, project-based curriculum that’s continuously refined by our in-house development team to keep it ahead of the curve.

Virtual learning,
real results

 

Using a state-of-the-art virtual learning platform, we deliver tutor-led classes in real-time with a 1:4 tutor student ratio.

FAQs

What does a virtual class mean?

A virtual class is a scheduled interactive online lesson delivered by FunTech.

All our virtual software is Citrix driven and so extremely safe

How does the virtual class work?

All students receive a virtual orientation lesson before the start of their course.

For each lesson, your child will receive an email invitation containing a link allowing them to log onto our virtual classroom. We schedule a maximum of four students who are predominately based in the UK, however, a few of our students have moved abroad due to parents work commitments and therefore log in from further afield.

The lessons themselves are the exact same as is delivered in a physical classroom. Through our virtual classroom environment, your child has the option to raise their hand, ask questions and also speak to the other students in their class (though we do have a mute all option '- just in case!)

FunTech teachers are able to pass control of their monitor to an individual student or share it amongst all the students. With permission, we can take control of a students' monitor to demonstrate concepts, share common mistakes or outstanding work as we would in a physical classroom.

All our virtual software is Citrix driven and so extremely safe

What do we need to join a virtual class?

Good internet connection, headphones with a microphone and a computer.

All our virtual software is Citrix driven and so extremely safe

See all FAQs